@ -1190,7 +1190,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
{
if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_AXIS)
if (fabs(js->axes[js->mapping->buttons[i].value]) > 0.5)
if (fabsf(js->axes[js->mapping->buttons[i].value]) > 0.5f)
state->buttons[i] = GLFW_PRESS;
}
else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_HATBIT)