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@ -1765,9 +1765,12 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); |
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* modes: |
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* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. |
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* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client |
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* area of the window. |
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* - `GLFW_CURSOR_DISABLED` disables the cursor and removes any limitations on |
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* cursor movement. |
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* area of the window but does not restrict the cursor from leaving. This is |
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* useful if you wish to render your own cursor or have no visible cursor at |
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* all. |
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* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual |
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* and unlimited cursor movement. This is useful for implementing for |
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* example 3D camera controls. |
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* |
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* If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to |
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* enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are |
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