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//========================================================================
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// Fullscreen window (un)focus test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test is used to test window focusing and iconfication for
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// fullscreen windows with a video mode differing from the desktop mode
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//
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//========================================================================
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#include <GL/glfw3.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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static void error_callback(int error, const char* description) |
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{ |
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fprintf(stderr, "Error: %s\n", description); |
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} |
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static void window_focus_callback(GLFWwindow* window, int focused) |
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{ |
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printf("%0.3f: Window %s\n", |
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glfwGetTime(), |
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focused ? "focused" : "defocused"); |
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} |
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static void window_key_callback(GLFWwindow* window, int key, int action) |
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{ |
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if (action != GLFW_PRESS) |
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return; |
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switch (key) |
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{ |
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case GLFW_KEY_ESCAPE: |
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{ |
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printf("%0.3f: User pressed Escape\n", glfwGetTime()); |
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glfwSetWindowShouldClose(window, GL_TRUE); |
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break; |
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} |
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case GLFW_KEY_SPACE: |
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{ |
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printf("%0.3f: User pressed Space\n", glfwGetTime()); |
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glfwIconifyWindow(window); |
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break; |
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} |
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} |
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} |
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int main(void) |
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{ |
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GLFWwindow* window; |
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glfwSetErrorCallback(error_callback); |
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if (!glfwInit()) |
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exit(EXIT_FAILURE); |
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window = glfwCreateWindow(640, 480, "Fullscreen focus", glfwGetPrimaryMonitor(), NULL); |
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if (!window) |
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{ |
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glfwTerminate(); |
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exit(EXIT_FAILURE); |
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} |
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glfwMakeContextCurrent(window); |
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glfwSwapInterval(1); |
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glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL); |
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glfwSetWindowFocusCallback(window, window_focus_callback); |
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glfwSetKeyCallback(window, window_key_callback); |
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while (!glfwWindowShouldClose(window)) |
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{ |
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glClear(GL_COLOR_BUFFER_BIT); |
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glfwSwapBuffers(window); |
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glfwWaitEvents(); |
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} |
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glfwTerminate(); |
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exit(EXIT_SUCCESS); |
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} |
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