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@ -85,7 +85,7 @@ platform-independent, as both OpenGL and stdio are available wherever GLFW is. |
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### Removal of GLFWCALL macro {#moving_stdcall} |
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The `GLFWCALL` macro, which made callback functions use |
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[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows, |
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[\_\_stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows, |
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has been removed. GLFW is written in C, not Pascal. Removing this macro means |
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there's one less thing for application programmers to remember, i.e. the |
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requirement to mark all callback functions with `GLFWCALL`. It also simplifies |
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