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@ -144,7 +144,7 @@ sense if you are using OpenGL. |
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#### Windows static library |
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The static version of the GLFW library is named `glfw`. When using this |
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The static version of the GLFW library is named `glfw3`. When using this |
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version, it is also necessary to link with some libraries that GLFW uses. |
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When linking a program under Windows that uses the static version of GLFW, you |
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@ -154,7 +154,7 @@ must link with `opengl32`. If you are using GLU, you must also link with |
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#### Windows DLL |
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The link library for the GLFW DLL is named `glfwdll`. When compiling a program |
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The link library for the GLFW DLL is named `glfw3dll`. When compiling a program |
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that uses the DLL version of GLFW, you need to define the `GLFW_DLL` macro |
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*before* any inclusion of the GLFW header. This can be done either with |
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a compiler switch or by defining it in your source code. |
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