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@ -904,6 +904,9 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); |
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* @param[in] monitor The monitor to query. |
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* @param[out] ramp Where to store the gamma ramp. |
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* @ingroup gamma |
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* |
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* @bug This function does not yet support monitors whose original gamma ramp |
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* has more or less than 256 entries. |
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*/ |
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GLFWAPI void glfwGetGammaRamp(GLFWmonitor* monitor, GLFWgammaramp* ramp); |
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@ -911,6 +914,9 @@ GLFWAPI void glfwGetGammaRamp(GLFWmonitor* monitor, GLFWgammaramp* ramp); |
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* @param[in] monitor The monitor whose gamma ramp to set. |
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* @param[in] ramp The gamma ramp to use. |
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* @ingroup gamma |
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* |
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* @bug This function does not yet support monitors whose original gamma ramp |
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* has more or less than 256 entries. |
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*/ |
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GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); |
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@ -1207,6 +1213,9 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); |
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* |
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* @note This function may only be called from the main thread. |
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* |
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* @bug <strong>Mac OS X:</strong> This function is not yet implemented for |
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* fullscreen windows. |
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* |
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* @sa glfwRestoreWindow |
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*/ |
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GLFWAPI void glfwIconifyWindow(GLFWwindow* window); |
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@ -1219,6 +1228,9 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow* window); |
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* |
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* @note This function may only be called from the main thread. |
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* |
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* @bug <strong>Mac OS X:</strong> This function is not yet implemented for |
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* fullscreen windows. |
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* |
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* @sa glfwIconifyWindow |
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*/ |
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GLFWAPI void glfwRestoreWindow(GLFWwindow* window); |
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@ -1434,6 +1446,12 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); |
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* @param[in] value The new value of the specified input mode. |
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* @ingroup input |
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* |
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* @bug <strong>Windows:</strong> The @ref GLFW_CURSOR_HIDDEN value of @ref |
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* GLFW_CURSOR_MODE is not yet implemented. |
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* |
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* @bug <strong>Mac OS X:</strong> The @ref GLFW_CURSOR_HIDDEN value of @ref |
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* GLFW_CURSOR_MODE is not yet implemented. |
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* |
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* @sa glfwGetInputMode |
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*/ |
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GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); |
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