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@ -1,5 +1,5 @@ |
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if(UNIX) |
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if (UNIX) |
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if (_GLFW_HAS_XRANDR) |
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set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xrandr") |
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endif() |
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@ -18,19 +18,19 @@ include_directories(${GLFW_SOURCE_DIR}/src |
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set(common_SOURCES error.c fullscreen.c gamma.c init.c input.c |
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joystick.c opengl.c time.c window.c) |
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if(_GLFW_COCOA_NSGL) |
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if (_GLFW_COCOA_NSGL) |
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set(libglfw_SOURCES ${common_SOURCES} cocoa_fullscreen.m cocoa_gamma.c |
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cocoa_init.m cocoa_input.m cocoa_joystick.m |
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cocoa_opengl.m cocoa_time.c cocoa_window.m) |
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# For some reason, CMake doesn't know about .m |
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set_source_files_properties(${libglfw_SOURCES} PROPERTIES LANGUAGE C) |
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elseif(_GLFW_WIN32_WGL) |
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elseif (_GLFW_WIN32_WGL) |
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set(libglfw_SOURCES ${common_SOURCES} win32_fullscreen.c win32_gamma.c |
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win32_init.c win32_input.c win32_joystick.c |
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win32_opengl.c win32_time.c win32_window.c |
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win32_dllmain.c) |
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elseif(_GLFW_X11_GLX) |
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elseif (_GLFW_X11_GLX) |
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set(libglfw_SOURCES ${common_SOURCES} x11_fullscreen.c x11_gamma.c |
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x11_init.c x11_input.c x11_joystick.c |
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x11_keysym2unicode.c x11_opengl.c x11_time.c |
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@ -46,7 +46,7 @@ set_target_properties(libglfwStatic libglfwShared PROPERTIES |
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CLEAN_DIRECT_OUTPUT 1 |
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OUTPUT_NAME glfw) |
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if(WIN32) |
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if (WIN32) |
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target_link_libraries(libglfwShared winmm) |
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# The GLFW DLL needs a special compile-time macro and import library name |
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set_target_properties(libglfwShared PROPERTIES |
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@ -56,7 +56,7 @@ if(WIN32) |
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IMPORT_SUFFIX "dll.lib") |
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endif() |
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if(APPLE) |
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if (APPLE) |
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# Append -fno-common to the compile flags to work around a bug in the Apple GCC |
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get_target_property(CFLAGS libglfwShared COMPILE_FLAGS) |
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if (NOT CFLAGS) |
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