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@ -6,9 +6,7 @@ GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES |
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application development. It provides a simple, platform-independent API for |
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creating windows and contexts, reading input, handling events, etc. |
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Version 3.0.4 adds better support for custom build environments and fixes for |
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a large number of bugs that together affect all supported platforms. As this is |
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a patch release, there are no API changes. |
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Version 3.1 is *not yet described*. |
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If you are new to GLFW, you may find the |
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[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW |
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@ -32,57 +30,6 @@ guide in the GLFW documentation. |
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## Changelog |
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- Added the `GLFW_BUILD_DOCS` CMake option for controlling whether the |
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documentation is built |
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- Added the `_GLFW_USE_CONFIG_H` configuration macro for controlling whether to |
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include the configuration header |
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- Moved version number macro to `internal.h` for easier manual compilation |
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- Renamed configuration header to `glfw_config.h` to avoid conflicts |
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- Bugfix: The `glfw3.pc` file did not respect the `LIB_SUFFIX` CMake option |
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- Bugfix: The `joysticks` test would segfault if a controller had no axes |
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- [Win32] Allowed swap interval to be explicitly set to zero on DWM systems |
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- [Win32] Bugfix: Removed joystick axis value negation left over from GLFW 2 |
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- [Win32] Bugfix: Restoring windows using the Win+D hot key did not trigger the |
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focus callback |
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- [Win32] Bugfix: The disabled cursor mode clip rectangle was updated for |
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unfocused windows |
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- [Win32] Bugfix: Cursor was not properly re-centered over odd-sized windows |
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- [Win32] Bugfix: Negative window positions were reported incorrectly |
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- [Win32] Bugfix: The iconify callback was not triggered when switching away |
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from a full screen window using Alt+Tab |
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- [Win32] Bugfix: Resizing a window with `glfwSetWindowSize` gave it focus |
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- [Cocoa] Added dependency on CoreVideo framework for refresh rate retrieval |
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- [Cocoa] Enabled Lion full screen for resizable windowed mode windows |
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- [Cocoa] Moved to Cocoa API for application transformation and activation |
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- [Cocoa] Bugfix: The `GLFW_KEY_GRAVE_ACCENT` key was reported as |
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`GLFW_KEY_WORLD_1` and vice versa |
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- [Cocoa] Bugfix: The `GLFW_KEY_F13` key was reported as |
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`GLFW_KEY_PRINT_SCREEN` |
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- [Cocoa] Bugfix: Implicit conversion from `NSUInteger` to int caused warnings |
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with Xcode 5 |
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- [Cocoa] Bugfix: Use of undeclared selectors with `@selector` caused warnings |
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with Xcode 5 |
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- [Cocoa] Bugfix: The cursor remained visible if moved onto client area after |
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having been set to hidden outside it |
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- [Cocoa] Bugfix: The refresh rate was zero for all modes of certain monitors |
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- [Cocoa] Bugfix: The `install_name` field of the dynamic library was not set |
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- [Cocoa] Bugfix: Full screen windows were never reported as having focus |
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- [Cocoa] Bugfix: A superfluous I/O flag test prevented video modes from being |
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listed for Thunderbolt monitor |
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- [Cocoa] Bugfix: Retrieving the name of some external displays caused segfault |
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- [Cocoa] Bugfix: The 10.9 SDK defines `GLintptrARB` and `GLsizeiptrARB` |
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differently from the Khronos `glext.h` |
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- [Cocoa] Bugfix: Creating hidden windows would steal application focus |
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- [Cocoa] Bugfix: Controllers were reported as having zero buttons and axes |
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- [Cocoa] Bugfix: Removed joystick axis value negation left over from GLFW 2 |
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- [X11] Added setting of the `WM_CLASS` property to the initial window title |
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- [X11] Added support for `_NET_WM_BYPASS_COMPOSITOR` |
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- [X11] Bugfix: Removed joystick axis value negation left over from GLFW 2 |
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- [X11] Bugfix: The position of hidden windows was ignored by Metacity |
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and Compiz |
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- [X11] Bugfix: The `pthread.h` header was not included by the GLX platform |
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header. |
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## Contact |
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