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@ -10,7 +10,11 @@ if (_GLFW_COCOA_NSGL) |
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h) |
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set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m |
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cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m |
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cocoa_native.m cocoa_opengl.m cocoa_time.c cocoa_window.m) |
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cocoa_opengl.m cocoa_time.c cocoa_window.m) |
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if (GLFW_NATIVE_API) |
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list(APPEND glfw_SOURCES cocoa_native.m) |
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endif() |
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# For some reason, CMake doesn't know about .m |
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C) |
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@ -18,14 +22,20 @@ elseif (_GLFW_WIN32_WGL) |
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h) |
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c |
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win32_gamma.c win32_init.c win32_input.c win32_joystick.c |
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win32_native.c win32_opengl.c win32_time.c win32_window.c |
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win32_dllmain.c) |
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win32_opengl.c win32_time.c win32_window.c win32_dllmain.c) |
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if (GLFW_NATIVE_API) |
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list(APPEND glfw_SOURCES win32_native.c) |
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endif() |
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elseif (_GLFW_X11_GLX) |
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h) |
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c |
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x11_gamma.c x11_init.c x11_input.c x11_joystick.c |
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x11_keysym2unicode.c x11_native.c x11_opengl.c x11_time.c |
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x11_window.c) |
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x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c) |
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if (GLFW_NATIVE_API) |
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list(APPEND glfw_SOURCES x11_native.c) |
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endif() |
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endif() |
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) |
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