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/*! |
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|
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@page news New features |
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|
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@tableofcontents |
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|
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|
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@section news_30 New features in version 3.0 |
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|
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@subsection news_30_cmake CMake build system |
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|
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GLFW now uses the CMake build system instead of the various makefiles and |
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project files used by earlier versions. CMake is available for all platforms |
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supported by GLFW, is present in most package systems and can generate |
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makefiles and/or project files for most popular development environments. |
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|
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For more information on how to use CMake, see the |
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[CMake manual](http://cmake.org/cmake/help/documentation.html). |
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|
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|
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@subsection new_30_multiwnd Multi-window support |
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|
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GLFW now supports the creation of multiple windows, each with their own OpenGL |
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or OpenGL ES context, and all window functions now take a window handle. Event |
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callbacks are now per-window and are provided with the handle of the window that |
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received the event. The @ref glfwMakeContextCurrent function has been added to |
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select which context is current on a given thread. |
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|
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|
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@subsection news_30_multimon Multi-monitor support |
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|
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GLFW now explicitly supports multiple monitors. They can be enumerated with |
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@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref |
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glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize, |
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and specified at window creation to make the newly created window full screen on |
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that specific monitor. |
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|
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|
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@subsection news_30_unicode Unicode support |
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|
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All string arguments to GLFW functions and all strings returned by GLFW now use |
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the UTF-8 encoding. This includes the window title, error string, clipboard |
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text, monitor and joystick names as well as the extension function arguments (as |
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ASCII is a subset of UTF-8). |
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|
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|
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@subsection news_30_clipboard Clipboard text I/O |
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|
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GLFW now supports reading and writing plain text to and from the system |
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clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString |
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functions. |
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|
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|
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@subsection news_30_gamma Gamma ramp support |
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|
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GLFW now supports setting and reading back the gamma ramp of monitors, with the |
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@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref |
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glfwSetGamma, which generates a ramp from a gamma value and then sets it. |
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|
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|
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@subsection news_30_gles OpenGL ES support |
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|
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GLFW now supports the creation of OpenGL ES contexts, by setting the |
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`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such |
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contexts are supported. Note that GLFW *does not implement* OpenGL ES, so your |
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driver must provide support in a way usable by GLFW. Modern nVidia and Intel |
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drivers support creation of OpenGL ES context using the GLX and WGL APIs, while |
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AMD provides an EGL implementation instead. |
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|
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|
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@subsection news_30_egl (Experimental) EGL support |
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|
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GLFW now has an experimental EGL context creation back end that can be selected |
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through CMake options. |
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|
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|
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@subsection news_30_hidpi High-DPI support |
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|
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GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full |
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resolution framebuffers where other UI elements are scaled up. To achieve this, |
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@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been |
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added. These work with pixels, while the rest of the GLFW API work with screen |
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coordinates. |
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|
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|
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@subsection news_30_error Error callback |
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|
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GLFW now has an error callback, which can provide your application with much |
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more detailed diagnostics than was previously possible. The callback is passed |
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an error code and a description string. |
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|
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|
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@subsection news_30_wndptr Per-window user pointer |
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|
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Each window now has a user-defined pointer, retrieved with @ref |
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glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it |
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easier to integrate GLFW into C++ code. |
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|
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|
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@subsection news_30_iconifyfun Window iconification callback |
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|
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Each window now has a callback for iconification and restoration events, |
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which is set with @ref glfwSetWindowIconifyCallback. |
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|
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|
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@subsection news_30_wndposfun Window position callback |
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|
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Each window now has a callback for position events, which is set with @ref |
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glfwSetWindowPosCallback. |
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|
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|
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@subsection news_30_wndpos Window position query |
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|
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The position of a window can now be retrieved using @ref glfwGetWindowPos. |
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|
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|
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@subsection news_30_focusfun Window focus callback |
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|
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Each windows now has a callback for focus events, which is set with @ref |
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glfwSetWindowFocusCallback. |
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|
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|
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@subsection news_30_enterleave Cursor enter/leave callback |
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|
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Each window now has a callback for when the mouse cursor enters or leaves its |
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client area, which is set with @ref glfwSetCursorEnterCallback. |
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|
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|
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@subsection news_30_wndtitle Initial window title |
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|
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The title of a window is now specified at creation time, as one of the arguments |
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to @ref glfwCreateWindow. |
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|
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|
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@subsection news_30_hidden Hidden windows |
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|
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Windows can now be hidden with @ref glfwHideWindow, shown using @ref |
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glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint. |
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This allows for off-screen rendering in a way compatible with most drivers, as |
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well as moving a window to a specific position before showing it. |
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|
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|
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@subsection news_30_undecorated Undecorated windows |
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|
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Windowed mode windows can now be created without decorations, i.e. things like |
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a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for |
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the creation of things like splash screens. |
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|
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|
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@subsection news_30_keymods Modifier key bit masks |
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|
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[Modifier key bit mask](@ref mods) parameters have been added to the |
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[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks. |
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|
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|
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@subsection news_30_scancode Platform-specific scancodes |
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|
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A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys |
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that don't have a [key token](@ref keys) still get passed on with the key |
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parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines |
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and are intended to be used for key bindings. |
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|
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|
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@subsection news_30_jsname Joystick names |
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The name of a joystick can now be retrieved using @ref glfwGetJoystickName. |
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|
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@subsection news_30_doxygen Doxygen documentation |
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|
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You are reading it. |
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|
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*/ |
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/*! |
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|
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@page news New features |
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|
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@tableofcontents |
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|
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|
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@section news_30 New features in version 3.0 |
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|
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@subsection news_30_cmake CMake build system |
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|
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GLFW now uses the CMake build system instead of the various makefiles and |
||||
project files used by earlier versions. CMake is available for all platforms |
||||
supported by GLFW, is present in most package systems and can generate |
||||
makefiles and/or project files for most popular development environments. |
||||
|
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For more information on how to use CMake, see the |
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[CMake manual](http://cmake.org/cmake/help/documentation.html). |
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|
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|
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@subsection new_30_multiwnd Multi-window support |
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|
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GLFW now supports the creation of multiple windows, each with their own OpenGL |
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or OpenGL ES context, and all window functions now take a window handle. Event |
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callbacks are now per-window and are provided with the handle of the window that |
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received the event. The @ref glfwMakeContextCurrent function has been added to |
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select which context is current on a given thread. |
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|
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|
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@subsection news_30_multimon Multi-monitor support |
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|
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GLFW now explicitly supports multiple monitors. They can be enumerated with |
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@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref |
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glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize, |
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and specified at window creation to make the newly created window full screen on |
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that specific monitor. |
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|
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|
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@subsection news_30_unicode Unicode support |
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|
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All string arguments to GLFW functions and all strings returned by GLFW now use |
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the UTF-8 encoding. This includes the window title, error string, clipboard |
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text, monitor and joystick names as well as the extension function arguments (as |
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ASCII is a subset of UTF-8). |
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|
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|
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@subsection news_30_clipboard Clipboard text I/O |
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|
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GLFW now supports reading and writing plain text to and from the system |
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clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString |
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functions. |
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|
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|
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@subsection news_30_gamma Gamma ramp support |
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|
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GLFW now supports setting and reading back the gamma ramp of monitors, with the |
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@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref |
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glfwSetGamma, which generates a ramp from a gamma value and then sets it. |
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|
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|
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@subsection news_30_gles OpenGL ES support |
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|
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GLFW now supports the creation of OpenGL ES contexts, by setting the |
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`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such |
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contexts are supported. Note that GLFW *does not implement* OpenGL ES, so your |
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driver must provide support in a way usable by GLFW. Modern nVidia and Intel |
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drivers support creation of OpenGL ES context using the GLX and WGL APIs, while |
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AMD provides an EGL implementation instead. |
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|
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|
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@subsection news_30_egl (Experimental) EGL support |
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|
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GLFW now has an experimental EGL context creation back end that can be selected |
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through CMake options. |
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|
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|
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@subsection news_30_hidpi High-DPI support |
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|
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GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full |
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resolution framebuffers where other UI elements are scaled up. To achieve this, |
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@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been |
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added. These work with pixels, while the rest of the GLFW API work with screen |
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coordinates. |
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|
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|
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@subsection news_30_error Error callback |
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|
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GLFW now has an error callback, which can provide your application with much |
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more detailed diagnostics than was previously possible. The callback is passed |
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an error code and a description string. |
||||
|
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|
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@subsection news_30_wndptr Per-window user pointer |
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|
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Each window now has a user-defined pointer, retrieved with @ref |
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glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it |
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easier to integrate GLFW into C++ code. |
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|
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|
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@subsection news_30_iconifyfun Window iconification callback |
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|
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Each window now has a callback for iconification and restoration events, |
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which is set with @ref glfwSetWindowIconifyCallback. |
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|
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|
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@subsection news_30_wndposfun Window position callback |
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|
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Each window now has a callback for position events, which is set with @ref |
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glfwSetWindowPosCallback. |
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|
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|
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@subsection news_30_wndpos Window position query |
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|
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The position of a window can now be retrieved using @ref glfwGetWindowPos. |
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|
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|
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@subsection news_30_focusfun Window focus callback |
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|
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Each windows now has a callback for focus events, which is set with @ref |
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glfwSetWindowFocusCallback. |
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|
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|
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@subsection news_30_enterleave Cursor enter/leave callback |
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|
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Each window now has a callback for when the mouse cursor enters or leaves its |
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client area, which is set with @ref glfwSetCursorEnterCallback. |
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|
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|
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@subsection news_30_wndtitle Initial window title |
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|
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The title of a window is now specified at creation time, as one of the arguments |
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to @ref glfwCreateWindow. |
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|
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|
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@subsection news_30_hidden Hidden windows |
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|
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Windows can now be hidden with @ref glfwHideWindow, shown using @ref |
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glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint. |
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This allows for off-screen rendering in a way compatible with most drivers, as |
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well as moving a window to a specific position before showing it. |
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|
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|
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@subsection news_30_undecorated Undecorated windows |
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|
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Windowed mode windows can now be created without decorations, i.e. things like |
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a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for |
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the creation of things like splash screens. |
||||
|
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|
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@subsection news_30_keymods Modifier key bit masks |
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|
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[Modifier key bit mask](@ref mods) parameters have been added to the |
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[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks. |
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|
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|
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@subsection news_30_scancode Platform-specific scancodes |
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|
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A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys |
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that don't have a [key token](@ref keys) still get passed on with the key |
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parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines |
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and are intended to be used for key bindings. |
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|
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|
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@subsection news_30_jsname Joystick names |
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|
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The name of a joystick can now be retrieved using @ref glfwGetJoystickName. |
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|
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|
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@subsection news_30_doxygen Doxygen documentation |
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|
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You are reading it. |
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|
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*/ |
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|
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