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					@ -3949,8 +3949,7 @@ GLFWAPI int glfwJoystickPresent(int jid); | 
				
			
			
		
	
		
			
				
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					 *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You | 
				
			
			
		
	
		
			
				
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					 *  should not free it yourself.  It is valid until the specified joystick is | 
				
			
			
		
	
		
			
				
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					 *  disconnected, this function is called again for that joystick or the library | 
				
			
			
		
	
		
			
				
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					 *  is terminated. | 
				
			
			
		
	
		
			
				
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					 *  disconnected or the library is terminated. | 
				
			
			
		
	
		
			
				
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					 *  @thread_safety This function must only be called from the main thread. | 
				
			
			
		
	
		
			
				
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					@ -3983,8 +3982,7 @@ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); | 
				
			
			
		
	
		
			
				
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					 *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You | 
				
			
			
		
	
		
			
				
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					 *  should not free it yourself.  It is valid until the specified joystick is | 
				
			
			
		
	
		
			
				
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					 *  disconnected, this function is called again for that joystick or the library | 
				
			
			
		
	
		
			
				
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					 *  is terminated. | 
				
			
			
		
	
		
			
				
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					 *  disconnected or the library is terminated. | 
				
			
			
		
	
		
			
				
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					 *  @thread_safety This function must only be called from the main thread. | 
				
			
			
		
	
		
			
				
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					@ -4016,8 +4014,7 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); | 
				
			
			
		
	
		
			
				
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					 *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You | 
				
			
			
		
	
		
			
				
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					 *  should not free it yourself.  It is valid until the specified joystick is | 
				
			
			
		
	
		
			
				
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					 *  disconnected, this function is called again for that joystick or the library | 
				
			
			
		
	
		
			
				
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					 *  is terminated. | 
				
			
			
		
	
		
			
				
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					 *  disconnected or the library is terminated. | 
				
			
			
		
	
		
			
				
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					 *  @thread_safety This function must only be called from the main thread. | 
				
			
			
		
	
		
			
				
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