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@ -73,19 +73,7 @@ to the compiler that the GLFW functions will be coming from another executable. |
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@section build_link Link with the right libraries |
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@subsection build_link_cmake Using GLFW from CMake |
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The `GLFW_LIBRARIES` cache variable contains all link-time dependencies of GLFW |
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as it is currently configured, so to link against GLFW simply do: |
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target_link_libraries(myapp glfw ${GLFW_LIBRARIES}) |
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Note that this does not include GLU, as GLFW does not use it. If your |
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application needs GLU, you can add it to the list of dependencies with the |
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`OPENGL_glu_LIBRARY` cache variable. |
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@subsection build_link_win32 Windows |
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@subsection build_link_win32 With any toolchain on Windows |
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The static version of the GLFW library is named `glfw3`. When using this |
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version, it is also necessary to link with some libraries that GLFW uses. |
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@ -104,12 +92,72 @@ dependencies, but you still have to link against `opengl32` if your program uses |
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OpenGL and `glu32` if it uses GLU. |
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@subsection build_link_unix Unix with X11 |
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@subsection build_link_cmake With CMake and GLFW source |
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You can use the GLFW source tree directly from a project that uses CMake. This |
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way, GLFW will be built along with your application as needed. |
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Firstly, add the root directory of the GLFW source tree to your project. This |
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will add the `glfw` target and the necessary cache variables to your project. |
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add_subdirectory(path/to/glfw) |
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To be able to include the GLFW header from your code, you need to tell the |
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compiler where to find it. |
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include_directories(path/to/glfw/include) |
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Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable |
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contains all link-time dependencies of GLFW as it is currently configured. To |
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link against GLFW, link against them and the `glfw` target. |
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target_link_libraries(myapp glfw ${GLFW_LIBRARIES}) |
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Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If |
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your application needs GLU, you can add it to the list of dependencies with the |
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`OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW |
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CMake files look for OpenGL. |
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target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES}) |
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@subsection build_link_cmake With CMake on Unix and installed GLFW binaries |
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CMake can import settings from pkg-config, which GLFW supports. When you |
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installed GLFW, the pkg-config file `glfw3.pc` was installed along with it. |
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First you need to find the PkgConfig package. If this fails, you may need to |
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install the pkg-config package for your distribution. |
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find_package(PkgConfig REQUIRED) |
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This creates the CMake commands to find pkg-config packages. Then you need to |
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find the GLFW package. |
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pkg_search_module(GLFW REQUIRED glfw3) |
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This creates the CMake variables you need to use GLFW. To be able to include |
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the GLFW header, you need to tell your compiler where it is. |
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include_directories(${GLFW_INCLUDE_DIRS}) |
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You also need to link against the correct libraries. If you are using the |
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shared library version of GLFW, use the `GLFW_LIBRARIES` variable. |
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target_link_libraries(simple ${GLFW_LIBRARIES}) |
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If you are using the static library version of GLFW, use the |
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`GLFW_STATIC_LIBRARIES` variable. |
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target_link_libraries(simple ${GLFW_STATIC_LIBRARIES}) |
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@subsection build_link_pkgconfig With pkg-config on OS X or other Unix |
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GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/), |
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and `glfw3.pc` file is generated when the library is built and installed along |
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with it. You can use it without installation using the `PKG_CONFIG_PATH` |
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environment variable. See the documentation for pkg-config for more details. |
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and `glfw3.pc` file is generated when the GLFW library is built and installed |
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along with it. |
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A typical compile and link command-line when using the static may look like this: |
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@ -117,31 +165,32 @@ A typical compile and link command-line when using the static may look like this |
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If you are using the shared library, simply omit the `--static` flag. |
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If you are using GLU, you should also add `-lGLU` to your link flags. |
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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` |
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You can also use the `glfw3.pc` file without installing it first, by using the |
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`PKG_CONFIG_PATH` environment variable. |
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@subsection build_link_osx Mac OS X |
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env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3` |
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GLFW on Mac OS X uses the Cocoa, OpenGL and IOKit frameworks. |
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The dependencies do not include GLU, as GLFW does not need it. On OS X, GLU is |
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built into the OpenGL framework, so if you need GLU you don't need to do |
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anything extra. If you need GLU and are using Linux or BSD, you should add |
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`-lGLU` to your link flags. |
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If you are using Xcode, you can simply add the GLFW library and these frameworks |
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as dependencies. |
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See the manpage and other documentation for pkg-config and your compiler and |
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linker for more information on how to link programs. |
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If you are building from the |
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command-line, it is recommended that you use pkg-config |
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GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/), |
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and `glfw3.pc` file is generated when the library is built and installed along |
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with it. You can use it without installation using the `PKG_CONFIG_PATH` |
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environment variable. See the documentation for pkg-config for more details. |
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@subsection build_link_xcode With Xcode on OS X |
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You can find pkg-config in most package systems such as |
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[Fink](http://www.finkproject.org/) and [MacPorts](http://www.macports.org/), so |
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if you have one of them installed, simply install pkg-config. Once you have |
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pkg-config available, the command-line for compiling and linking your |
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program is: |
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If you are using the dynamic library version of GLFW, simply add it to the |
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project dependencies. |
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cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3` |
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If you are using the static library version of GLFW, add it and the Cocoa, |
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OpenGL and IOKit frameworks to the project as dependencies. |
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@subsection build_link_osx With command-line on OS X |
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If you do not wish to use pkg-config, you need to add the required frameworks |
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and libraries to your command-line using the `-l` and `-framework` switches, |
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@ -152,10 +201,9 @@ i.e.: |
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Note that you do not add the `.framework` extension to a framework when adding |
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it from the command-line. |
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The OpenGL framework contains both the OpenGL and GLU APIs, so there is no need |
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to add additional libraries or frameworks when using GLU. Also note that even |
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though your machine may have `libGL`-style OpenGL libraries, they are for use |
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with the X Window System and will *not* work with the Mac OS X native version of |
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GLFW. |
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The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing |
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special to do when using GLU. Also note that even though your machine may have |
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`libGL`-style OpenGL libraries, they are for use with the X Window System and |
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will *not* work with the Mac OS X native version of GLFW. |
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*/ |
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