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@ -4381,6 +4381,43 @@ GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); |
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*/ |
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GLFWAPI const char* glfwGetJoystickName(int jid); |
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/*! @brief Returns the SDL comaptible GUID of the specified joystick.
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* |
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* This function returns the SDL compatible GUID, as a UTF-8 encoded |
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* hexadecimal string, of the specified joystick. The returned string is |
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* allocated and freed by GLFW. You should not free it yourself. |
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* |
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* If the specified joystick is not present this function will return `NULL` |
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* but will not generate an error. Call @ref glfwJoystickPresent to check |
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* device presence. |
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* |
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* The GUID uses the format introduced in SDL 2.0.5. This GUID tries to |
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* uniquely identify the make and model of a joystick but does not identify |
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* a specific unit, e.g. all wired Xbox 360 controllers will have the same |
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* GUID on that platform. The GUID for a unit may vary between platforms |
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* depending on what hardware information the platform specific APIs provide. |
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* |
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* @param[in] jid The [joystick](@ref joysticks) to query. |
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* @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick |
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* is not present or an [error](@ref error_handling) occurred. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref |
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* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. |
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* |
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* @pointer_lifetime The returned string is allocated and freed by GLFW. You |
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* should not free it yourself. It is valid until the specified joystick is |
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* disconnected or the library is terminated. |
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* |
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* @thread_safety This function must only be called from the main thread. |
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* |
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* @sa @ref gamepad |
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* |
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* @since Added in version 3.3. |
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* |
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* @ingroup input |
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*/ |
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GLFWAPI const char* glfwGetJoystickGUID(int jid); |
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/*! @brief Returns whether the specified joystick has a gamepad mapping.
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* |
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* This function returns whether the specified joystick is both present and has |
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