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@ -64,7 +64,9 @@ successful initialization, `GLFW_TRUE` is returned. If an error occurred, |
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@code |
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if (!glfwInit()) |
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exit(EXIT_FAILURE); |
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{ |
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// Initialization failed |
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} |
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@endcode |
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Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be just one and zero. |
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@ -112,22 +114,36 @@ glfwSetErrorCallback(error_callback); |
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@subsection quick_create_window Creating a window and context |
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The window and its OpenGL context are created with a single call, which returns |
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a handle to the created combined window and context object. For example, this |
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creates a 640 by 480 windowed mode window with an OpenGL context: |
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The window and its OpenGL context are created with a single call to @ref |
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glfwCreateWindow, which returns a handle to the created combined window and |
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context object |
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@code |
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GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); |
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if (!window) |
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{ |
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// Window or OpenGL context creation failed |
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} |
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@endcode |
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If window or context creation fails, `NULL` will be returned, so it is necessary |
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to check the return value. |
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This creates a 640 by 480 windowed mode window with an OpenGL context. If |
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window or OpenGL context creation fails, `NULL` will be returned. You should |
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always check the return value. While window creation rarely fails, context |
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creation depends on properly installed drivers and may fail even on machines |
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with the necessary hardware. |
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By default, the OpenGL context GLFW creates may have any version. You can |
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require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and |
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`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum |
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version is not supported on the machine, context (and window) creation fails. |
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@code |
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); |
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); |
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GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); |
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if (!window) |
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{ |
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glfwTerminate(); |
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exit(EXIT_FAILURE); |
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// Window or context creation failed |
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} |
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@endcode |
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@ -135,7 +151,7 @@ The window handle is passed to all window related functions and is provided to |
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along to all window related callbacks, so they can tell which window received |
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the event. |
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When a window is no longer needed, destroy it. |
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When a window and context is no longer needed, destroy it. |
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@code |
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glfwDestroyWindow(window); |
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