|
|
|
@ -2633,6 +2633,7 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window |
|
|
|
|
* |
|
|
|
|
* @sa @ref events |
|
|
|
|
* @sa glfwWaitEvents |
|
|
|
|
* @sa glfwWaitEventsTimeout |
|
|
|
|
* |
|
|
|
|
* @since Added in version 1.0. |
|
|
|
|
* |
|
|
|
@ -2677,6 +2678,7 @@ GLFWAPI void glfwPollEvents(void); |
|
|
|
|
* |
|
|
|
|
* @sa @ref events |
|
|
|
|
* @sa glfwPollEvents |
|
|
|
|
* @sa glfwWaitEventsTimeout |
|
|
|
|
* |
|
|
|
|
* @since Added in version 2.5. |
|
|
|
|
* |
|
|
|
@ -2684,6 +2686,52 @@ GLFWAPI void glfwPollEvents(void); |
|
|
|
|
*/ |
|
|
|
|
GLFWAPI void glfwWaitEvents(void); |
|
|
|
|
|
|
|
|
|
/*! @brief Waits with timeout until events are queued and processes them.
|
|
|
|
|
* |
|
|
|
|
* This function puts the calling thread to sleep until at least one event is |
|
|
|
|
* available in the event queue, or until the specified timeout is reached. If |
|
|
|
|
* one or more events are available, it behaves exactly like @ref |
|
|
|
|
* glfwPollEvents, i.e. the events in the queue are processed and the function |
|
|
|
|
* then returns immediately. Processing events will cause the window and input |
|
|
|
|
* callbacks associated with those events to be called. |
|
|
|
|
* |
|
|
|
|
* The timeout value must be a positive finite number. |
|
|
|
|
* |
|
|
|
|
* Since not all events are associated with callbacks, this function may return |
|
|
|
|
* without a callback having been called even if you are monitoring all |
|
|
|
|
* callbacks. |
|
|
|
|
* |
|
|
|
|
* On some platforms, a window move, resize or menu operation will cause event |
|
|
|
|
* processing to block. This is due to how event processing is designed on |
|
|
|
|
* those platforms. You can use the |
|
|
|
|
* [window refresh callback](@ref window_refresh) to redraw the contents of |
|
|
|
|
* your window when necessary during such operations. |
|
|
|
|
* |
|
|
|
|
* On some platforms, certain callbacks may be called outside of a call to one |
|
|
|
|
* of the event processing functions. |
|
|
|
|
* |
|
|
|
|
* If no windows exist, this function returns immediately. For synchronization |
|
|
|
|
* of threads in applications that do not create windows, use your threading |
|
|
|
|
* library of choice. |
|
|
|
|
* |
|
|
|
|
* Event processing is not required for joystick input to work. |
|
|
|
|
* |
|
|
|
|
* @param[in] timeout The maximum amount of time, in seconds, to wait. |
|
|
|
|
* |
|
|
|
|
* @reentrancy This function must not be called from a callback. |
|
|
|
|
* |
|
|
|
|
* @thread_safety This function must only be called from the main thread. |
|
|
|
|
* |
|
|
|
|
* @sa @ref events |
|
|
|
|
* @sa glfwPollEvents |
|
|
|
|
* @sa glfwWaitEvents |
|
|
|
|
* |
|
|
|
|
* @since Added in version 3.2. |
|
|
|
|
* |
|
|
|
|
* @ingroup window |
|
|
|
|
*/ |
|
|
|
|
GLFWAPI void glfwWaitEventsTimeout(double timeout); |
|
|
|
|
|
|
|
|
|
/*! @brief Posts an empty event to the event queue.
|
|
|
|
|
* |
|
|
|
|
* This function posts an empty event from the current thread to the event |
|
|
|
|