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@ -3718,10 +3718,6 @@ GLFWAPI void glfwPollEvents(void); |
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* GLFW will pass those events on to the application callbacks before |
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* returning. |
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* |
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* If no windows exist, this function returns immediately. For synchronization |
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* of threads in applications that do not create windows, use your threading |
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* library of choice. |
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* |
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* Event processing is not required for joystick input to work. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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@ -3769,10 +3765,6 @@ GLFWAPI void glfwWaitEvents(void); |
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* GLFW will pass those events on to the application callbacks before |
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* returning. |
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* |
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* If no windows exist, this function returns immediately. For synchronization |
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* of threads in applications that do not create windows, use your threading |
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* library of choice. |
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* |
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* Event processing is not required for joystick input to work. |
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* |
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* @param[in] timeout The maximum amount of time, in seconds, to wait. |
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@ -3799,10 +3791,6 @@ GLFWAPI void glfwWaitEventsTimeout(double timeout); |
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* This function posts an empty event from the current thread to the event |
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* queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. |
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* |
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* If no windows exist, this function returns immediately. For synchronization |
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* of threads in applications that do not create windows, use your threading |
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* library of choice. |
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* |
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref |
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* GLFW_PLATFORM_ERROR. |
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* |
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