Win32: Handle content scale error on creation

Only apply the content scale to the initial size of the window if
content scale retrieval succeeded.

Related to #1615.
master
Camilla Löwy ago%!(EXTRA string=3 years)
parent fbfd7e65c8
commit 53d86c64d7
  1. 8
      src/win32_window.c

@ -1304,8 +1304,12 @@ static int createNativeWindow(_GLFWwindow* window,
{
float xscale, yscale;
_glfwGetWindowContentScaleWin32(window, &xscale, &yscale);
rect.right = (int) (rect.right * xscale);
rect.bottom = (int) (rect.bottom * yscale);
if (xscale > 0.f && yscale > 0.f)
{
rect.right = (int) (rect.right * xscale);
rect.bottom = (int) (rect.bottom * yscale);
}
}
ClientToScreen(window->win32.handle, (POINT*) &rect.left);

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