@ -432,8 +432,6 @@ static GLboolean initDisplay(void)
return GL_FALSE;
}
// As the API currently doesn't understand multiple display devices, we hard-code
// this choice and hope for the best
_glfw.x11.screen = DefaultScreen(_glfw.x11.display);
_glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);