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@ -9,15 +9,12 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and |
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Vulkan application development. It provides a simple, platform-independent API |
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for creating windows, contexts and surfaces, reading input, handling events, etc. |
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Version 3.2 adds support for Vulkan surface creation, window mode switching, |
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window maximization, window input focus control, window size and aspect ratio |
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limits, human-readable key names, window icons, joystick connection events, |
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XInput and DirectInput joystick input, event waiting with timeout, 64-bit |
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integer raw timer, context-less window creation, error-less contexts via |
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`GL_KHR_no_error` (where available), run-time context creation API selection, |
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Windows 8.1 per-monitor DPI and the CMake config-file package system, adds |
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simpler build-time configuration, improved documentation and fixes for a large |
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number of bugs that together affect all supported platforms. |
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The current stable release is version 3.2. See the |
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[downloads](http://www.glfw.org/download.html) page for details and files, or |
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fetch the `latest` branch, which always points to the latest stable release. |
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Each release starting with 3.0 also has a corresponding annotated tag. |
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This is version 3.2.1, which is _not yet described_. |
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If you are new to GLFW, you may find the |
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[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW |
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@ -82,72 +79,6 @@ does not find Doxygen, the documentation will not be generated. |
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## Changelog |
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- Added `glfwVulkanSupported`, `glfwGetRequiredInstanceExtensions`, |
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`glfwGetInstanceProcAddress`, `glfwGetPhysicalDevicePresentationSupport` and |
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`glfwCreateWindowSurface` for platform independent Vulkan support |
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- Added `glfwSetWindowMonitor` for switching between windowed and full screen |
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modes and updating the monitor and desired video mode of full screen windows |
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- Added `glfwMaximizeWindow` and `GLFW_MAXIMIZED` for window maximization |
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- Added `glfwFocusWindow` for giving windows input focus |
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- Added `glfwSetWindowSizeLimits` and `glfwSetWindowAspectRatio` for setting |
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absolute and relative window size limits |
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- Added `glfwGetKeyName` for querying the layout-specific name of printable |
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keys |
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- Added `glfwWaitEventsTimeout` for waiting for events for a set amount of time |
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- Added `glfwSetWindowIcon` for setting the icon of a window |
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- Added `glfwGetTimerValue` and `glfwGetTimerFrequency` for raw timer access |
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- Added `glfwSetJoystickCallback` and `GLFWjoystickfun` for joystick connection |
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and disconnection events |
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- Added `GLFW_NO_API` for creating window without contexts |
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- Added `GLFW_INCLUDE_VULKAN` for including the Vulkan header |
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- Added `GLFW_CONTEXT_CREATION_API`, `GLFW_NATIVE_CONTEXT_API` and |
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`GLFW_EGL_CONTEXT_API` for run-time context creation API selection |
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- Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support |
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- Added `GLFW_TRUE` and `GLFW_FALSE` as client API independent boolean values |
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- Added icons to examples on Windows and OS X |
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- Relaxed rules for native access header macros |
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- Removed dependency on external OpenGL or OpenGL ES headers |
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- Removed `_GLFW_USE_OPENGL`, `_GLFW_USE_GLESV1`, `_GLFW_USE_GLESV2`, |
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`_GLFW_WGL`, `_GLFW_NSGL`, `_GLFW_GLX` and `_GLFW_EGL` configuration macros |
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- [Win32] Added support for Windows 8.1 per-monitor DPI |
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- [Win32] Replaced winmm with XInput and DirectInput for joystick input |
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- [Win32] Bugfix: Window creation would segfault if video mode setting required |
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the system to be restarted |
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- [Win32] Bugfix: MinGW import library lacked the `lib` prefix |
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- [Win32] Bugfix: Monitor connection and disconnection events were not reported |
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when no windows existed |
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- [Win32] Bugfix: Activating or deactivating displays in software did not |
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trigger monitor callback |
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- [Win32] Bugfix: No monitors were listed on headless and VMware guest systems |
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- [Win32] Bugfix: Pressing Ctrl+Pause would report `GLFW_KEY_UNKNOWN` |
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- [Win32] Bugfix: Window size events would be reported in wrong order when |
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restoring a full screen window |
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- [Cocoa] Made joystick polling more efficient |
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- [Cocoa] Removed support for OS X 10.6 |
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- [Cocoa] Bugfix: Full screen windows on secondary monitors were mispositioned |
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- [Cocoa] Bugfix: Connecting a joystick that reports no name would segfault |
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- [Cocoa] Bugfix: Modifier flags cache was not updated when window became key |
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- [Cocoa] Bugfix: Dead key character composition did not work |
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- [Cocoa] Bugfix: The CGL context was not released until the autorelease pool |
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was drained by another function |
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- [X11] Bugfix: Monitor connection and disconnection events were not reported |
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- [X11] Bugfix: Decoding of UTF-8 text from XIM could continue past the end |
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- [X11] Bugfix: An XKB structure was leaked during `glfwInit` |
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- [X11] Bugfix: XInput2 `XI_Motion` events interfered with the Steam overlay |
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- [POSIX] Bugfix: An unrelated TLS key could be deleted by `glfwTerminate` |
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- [Linux] Made joystick polling more efficient |
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- [WGL] Changed extension loading to only be performed once |
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- [WGL] Removed dependency on external WGL headers |
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- [GLX] Added `glfwGetGLXWindow` to query the `GLXWindow` of a window |
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- [GLX] Replaced legacy drawable with `GLXWindow` |
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- [GLX] Removed dependency on external GLX headers |
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- [GLX] Bugfix: NetBSD does not provide `libGL.so.1` |
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- [EGL] Added `_GLFW_USE_EGLPLATFORM_H` configuration macro for controlling |
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whether to use an existing `EGL/eglplatform.h` header |
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- [EGL] Added and documented test for if the context is current on the calling |
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thread during buffer swap |
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- [EGL] Removed dependency on external EGL headers |
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## Contact |
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