Fix window refresh events emission on OS X

master
Camilla Berglund ago%!(EXTRA string=10 years)
parent 67eadf1e97
commit 4b4cb9ce66
  1. 2
      README.md
  2. 5
      src/cocoa_window.m

@ -84,6 +84,8 @@ GLFW bundles a number of dependencies in the `deps/` directory.
- [Cocoa] Bugfix: Creating or showing a window would make its context current
- [Cocoa] Bugfix: Joysticks connected after `glfwInit` were not detected
- [Cocoa] Bugfix: Cursor creation failed unless a window had been created.
- [Cocoa] Bugfix: Window refresh events were not generated by iconification or
restoration
- [X11] Bugfix: `glfwInit` would segfault on systems without RandR
- [X11] Bugfix: The response to `_NET_WM_PING` was sent to the wrong window
- [X11] Bugfix: Character input via XIM did not work in many cases

@ -214,7 +214,6 @@ static int translateKey(unsigned int key)
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
_glfwInputWindowDamage(window);
}
- (void)windowDidMove:(NSNotification *)notification
@ -476,6 +475,10 @@ static int translateKey(unsigned int key)
const NSRect fbRect = convertRectToBacking(window, contentRect);
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
}
- (void)drawRect:(NSRect)rect
{
_glfwInputWindowDamage(window);
}

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