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@ -158,6 +158,14 @@ will add the `glfw` target and the necessary cache variables to your project. |
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add_subdirectory(path/to/glfw) |
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@endcode |
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Once GLFW has been added to the project, link against it with the `glfw` target. |
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This adds all link-time dependencies of GLFW as it is currently configured and, |
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when applicable, the [GLFW_DLL](@ref build_macros) macro. |
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@code{.cmake} |
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target_link_libraries(myapp glfw) |
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@endcode |
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To be able to include the GLFW header from your code, you need to tell the |
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compiler where to find it. |
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@ -165,21 +173,18 @@ compiler where to find it. |
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include_directories(path/to/glfw/include) |
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@endcode |
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Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable |
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contains all link-time dependencies of GLFW as it is currently configured. To |
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link against GLFW, link against them and the `glfw` target. |
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Note that it does not include GLU, as GLFW does not use it. If your application |
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needs GLU, you can find it by requiring the OpenGL package. |
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@code{.cmake} |
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target_link_libraries(myapp glfw ${GLFW_LIBRARIES}) |
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find_package(OpenGL REQUIRED) |
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@endcode |
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Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If |
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your application needs GLU, you can add it to the list of dependencies with the |
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`OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW |
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CMake files look for OpenGL. |
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Once found, the GLU library path is stored in the `OPENGL_glu_LIBRARY` cache |
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variable. |
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@code{.cmake} |
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target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES}) |
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target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY}) |
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@endcode |
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