Clarify WGL recreation comment

master
Camilla Berglund ago%!(EXTRA string=10 years)
parent c117965072
commit 43f4afef78
  1. 2
      src/win32_window.c

@ -844,7 +844,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
// have a current context (actually until we have implicitly loaded
// the vendor ICD)
// Yes, this is strange, and yes, this is the proper way on Win32
// Yes, this is strange, and yes, this is the proper way on WGL
// As Windows only allows you to set the pixel format once for
// a window, we need to destroy the current window and create a new

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