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					|  |  |  |  | This guide takes you through writing a simple application using GLFW 3.  The | 
			
		
	
		
			
				
					|  |  |  |  | application will create a window and OpenGL context, render a rotating triangle | 
			
		
	
		
			
				
					|  |  |  |  | and exit when the user closes the window or presses Escape.  This guide will | 
			
		
	
		
			
				
					|  |  |  |  | and exit when the user closes the window or presses _Escape_.  This guide will | 
			
		
	
		
			
				
					|  |  |  |  | introduce a few of the most commonly used functions, but there are many more. | 
			
		
	
		
			
				
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					|  |  |  |  | This guide assumes no experience with earlier versions of GLFW.  If you | 
			
		
	
	
		
			
				
					|  |  |  | @ -190,7 +190,7 @@ called immediately after the close flag has been set. | 
			
		
	
		
			
				
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					|  |  |  |  | You can also set it yourself with @ref glfwSetWindowShouldClose.  This can be | 
			
		
	
		
			
				
					|  |  |  |  | useful if you want to interpret other kinds of input as closing the window, like | 
			
		
	
		
			
				
					|  |  |  |  | for example pressing the escape key. | 
			
		
	
		
			
				
					|  |  |  |  | for example pressing the _Escape_ key. | 
			
		
	
		
			
				
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					|  |  |  |  | @subsection quick_key_input Receiving input events | 
			
		
	
	
		
			
				
					|  |  |  | @ -316,7 +316,7 @@ keyboard input, it's possible to create a simple program. | 
			
		
	
		
			
				
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					|  |  |  |  | This program creates a 640 by 480 windowed mode window and starts a loop that | 
			
		
	
		
			
				
					|  |  |  |  | clears the screen, renders a triangle and processes events until the user either | 
			
		
	
		
			
				
					|  |  |  |  | presses Escape or closes the window. | 
			
		
	
		
			
				
					|  |  |  |  | presses _Escape_ or closes the window. | 
			
		
	
		
			
				
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					|  |  |  |  | @snippet simple.c code | 
			
		
	
		
			
				
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