|
|
|
@ -6,7 +6,7 @@ |
|
|
|
|
|
|
|
|
|
This guide takes you through writing a simple application using GLFW 3. The |
|
|
|
|
application will create a window and OpenGL context, render a rotating triangle |
|
|
|
|
and exit when the user closes the window or presses Escape. This guide will |
|
|
|
|
and exit when the user closes the window or presses _Escape_. This guide will |
|
|
|
|
introduce a few of the most commonly used functions, but there are many more. |
|
|
|
|
|
|
|
|
|
This guide assumes no experience with earlier versions of GLFW. If you |
|
|
|
@ -190,7 +190,7 @@ called immediately after the close flag has been set. |
|
|
|
|
|
|
|
|
|
You can also set it yourself with @ref glfwSetWindowShouldClose. This can be |
|
|
|
|
useful if you want to interpret other kinds of input as closing the window, like |
|
|
|
|
for example pressing the escape key. |
|
|
|
|
for example pressing the _Escape_ key. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@subsection quick_key_input Receiving input events |
|
|
|
@ -316,7 +316,7 @@ keyboard input, it's possible to create a simple program. |
|
|
|
|
|
|
|
|
|
This program creates a 640 by 480 windowed mode window and starts a loop that |
|
|
|
|
clears the screen, renders a triangle and processes events until the user either |
|
|
|
|
presses Escape or closes the window. |
|
|
|
|
presses _Escape_ or closes the window. |
|
|
|
|
|
|
|
|
|
@snippet simple.c code |
|
|
|
|
|
|
|
|
|