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@ -74,9 +74,9 @@ in the following sections.</p> |
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<h3>4.1 Include the GLFW header file</h3> |
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<p>In the files of your program where you use OpenGL or GLFW, you should |
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include the <code>GL/glfw.h</code> header file, i.e.:</p> |
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include the <code>GL/glfw3.h</code> header file, i.e.:</p> |
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<blockquote><code>#include <GL/glfw.h></code></blockquote> |
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<blockquote><code>#include <GL/glfw3.h></code></blockquote> |
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<p>This defines all the constants, types and function prototypes of the GLFW |
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API. It also includes the <code>gl.h</code> and </code>GL/glu.h</code> header |
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@ -100,7 +100,7 @@ it. This way, the namespace won't be cluttered by the entire Windows API.</p> |
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<li>Do <em>not</em> include <code>windows.h</code> unless you actually need |
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direct access to the Windows API</li> |
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<li>If you <em>do</em> need to include <code>windows.h</code>, do it |
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<em>before</em> including <code>GL/glfw.h</code> and the GLFW header will |
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<em>before</em> including <code>GL/glfw3.h</code> and the GLFW header will |
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detect this.</p> |
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</ul> |
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