Add GLFW_INCLUDE_ES32

master
Camilla Löwy ago%!(EXTRA string=9 years)
parent 51e415a026
commit 3edaa5280d
  1. 1
      README.md
  2. 4
      docs/build.dox
  3. 5
      include/GLFW/glfw3.h
  4. 2
      src/internal.h

@ -112,6 +112,7 @@ information on what to include when reporting a bug.
- Added definition of `GLAPIENTRY` to public header
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
- Removed `GLFW_USE_RETINA` compile-time option
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding

@ -86,6 +86,10 @@ __GLFW_INCLUDE_ES3__ makes the GLFW header include the OpenGL ES 3.0
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
`GLES3/gl31.h` header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_ES32
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.2
`GLES3/gl32.h` header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_NONE
__GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
API header. This is useful in combination with an extension loading library.

@ -171,6 +171,11 @@ extern "C" {
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_ES32)
#include <GLES3/gl32.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
#elif !defined(GLFW_INCLUDE_NONE)
#include <GL/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)

@ -37,6 +37,8 @@
defined(GLFW_INCLUDE_ES1) || \
defined(GLFW_INCLUDE_ES2) || \
defined(GLFW_INCLUDE_ES3) || \
defined(GLFW_INCLUDE_ES31) || \
defined(GLFW_INCLUDE_ES32) || \
defined(GLFW_INCLUDE_NONE) || \
defined(GLFW_INCLUDE_GLEXT) || \
defined(GLFW_INCLUDE_GLU) || \

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