|
|
|
@ -28,10 +28,8 @@ |
|
|
|
|
GLfloat alpha = 210.f, beta = -70.f; |
|
|
|
|
GLfloat zoom = 2.f; |
|
|
|
|
|
|
|
|
|
GLboolean locked = GL_FALSE; |
|
|
|
|
|
|
|
|
|
int cursorX; |
|
|
|
|
int cursorY; |
|
|
|
|
double cursorX; |
|
|
|
|
double cursorY; |
|
|
|
|
|
|
|
|
|
struct Vertex |
|
|
|
|
{ |
|
|
|
@ -321,13 +319,10 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) |
|
|
|
|
if (action == GLFW_PRESS) |
|
|
|
|
{ |
|
|
|
|
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); |
|
|
|
|
locked = GL_TRUE; |
|
|
|
|
glfwGetCursorPos(window, &cursorX, &cursorY); |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
locked = GL_FALSE; |
|
|
|
|
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -337,14 +332,14 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) |
|
|
|
|
|
|
|
|
|
void cursor_position_callback(GLFWwindow* window, double x, double y) |
|
|
|
|
{ |
|
|
|
|
if (locked) |
|
|
|
|
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) |
|
|
|
|
{ |
|
|
|
|
alpha += (GLfloat) (x - cursorX) / 10.f; |
|
|
|
|
beta += (GLfloat) (y - cursorY) / 10.f; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
cursorX = (int) x; |
|
|
|
|
cursorY = (int) y; |
|
|
|
|
cursorX = x; |
|
|
|
|
cursorY = y; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|