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					@ -1,6 +1,6 @@ | 
				
			
			
		
	
		
			
				
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					//========================================================================
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					// GLFW - An OpenGL library
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					// Platform:    X11/GLX
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					// Platform:    X11
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					// API version: 3.0
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					// WWW:         http://www.glfw.org/
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					//------------------------------------------------------------------------
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					@ -146,7 +146,7 @@ static GLboolean createWindow(_GLFWwindow* window, | 
				
			
			
		
	
		
			
				
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					            // TODO: Handle all the various error codes here
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					            _glfwSetError(GLFW_PLATFORM_ERROR, | 
				
			
			
		
	
		
			
				
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					                          "X11/GLX: Failed to create window"); | 
				
			
			
		
	
		
			
				
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					                          "X11: Failed to create window"); | 
				
			
			
		
	
		
			
				
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					            return GL_FALSE; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
	
		
			
				
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					@ -205,7 +205,7 @@ static GLboolean createWindow(_GLFWwindow* window, | 
				
			
			
		
	
		
			
				
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					        if (!hints) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            _glfwSetError(GLFW_OUT_OF_MEMORY, | 
				
			
			
		
	
		
			
				
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					                          "X11/GLX: Failed to allocate WM hints"); | 
				
			
			
		
	
		
			
				
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					                          "X11: Failed to allocate WM hints"); | 
				
			
			
		
	
		
			
				
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					            return GL_FALSE; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					@ -222,7 +222,7 @@ static GLboolean createWindow(_GLFWwindow* window, | 
				
			
			
		
	
		
			
				
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					        if (!hints) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            _glfwSetError(GLFW_OUT_OF_MEMORY, | 
				
			
			
		
	
		
			
				
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					                          "X11/GLX: Failed to allocate size hints"); | 
				
			
			
		
	
		
			
				
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					                          "X11: Failed to allocate size hints"); | 
				
			
			
		
	
		
			
				
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					            return GL_FALSE; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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