Added GLFW_REPEAT.

master
Camilla Berglund ago%!(EXTRA string=13 years)
parent 919bc0679d
commit 253e0d6b23
  1. 1
      README.md
  2. 6
      include/GL/glfw3.h
  3. 27
      src/cocoa_window.m
  4. 17
      src/input.c
  5. 2
      src/internal.h
  6. 10
      src/x11_init.c
  7. 2
      tests/events.c

@ -286,6 +286,7 @@ GLFW.
`GLES2/gl2.h` instead of `GL/gl.h`
* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
window visibility
* Added `GLFW_REPEAT` key action for repeated keys
* Added `windows` simple multi-window test program
* Added `sharing` simple OpenGL object sharing test program
* Added `modes` video mode enumeration and setting test program

@ -242,6 +242,10 @@ extern "C" {
* @ingroup input
*/
#define GLFW_PRESS 1
/*! @brief The key was held down until it repeated.
* @ingroup input
*/
#define GLFW_REPEAT 2
/*! @} */
/* Keyboard raw key codes.
@ -676,7 +680,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
* @param[in] window The window that received the event.
* @param[in] key The @link keys keyboard key @endlink that was pressed or
* released.
* @param[in] action One of @c GLFW_PRESS or @c GLFW_RELEASE.
* @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT.
* @ingroup input
*
* @sa glfwSetKeyCallback

@ -438,24 +438,21 @@ static int convertMacKeyCode(unsigned int macKeyCode)
{
NSUInteger i, length;
NSString* characters;
int key = convertMacKeyCode([event keyCode]);
const int key = convertMacKeyCode([event keyCode]);
if (key == -1)
return;
if (key != -1)
{
_glfwInputKey(window, key, GLFW_PRESS);
_glfwInputKey(window, key, GLFW_PRESS);
if ([event modifierFlags] & NSCommandKeyMask)
{
[super keyDown:event];
}
else
{
characters = [event characters];
length = [characters length];
if ([event modifierFlags] & NSCommandKeyMask)
[super keyDown:event];
else
{
characters = [event characters];
length = [characters length];
for (i = 0; i < length; i++)
_glfwInputChar(window, [characters characterAtIndex:i]);
}
for (i = 0; i < length; i++)
_glfwInputChar(window, [characters characterAtIndex:i]);
}
}

@ -120,23 +120,18 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
if (key < 0 || key > GLFW_KEY_LAST)
return;
// Are we trying to release an already released key?
if (action == GLFW_RELEASE && window->key[key] != GLFW_PRESS)
return;
if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
repeated = GL_TRUE;
// Register key action
if (action == GLFW_RELEASE && window->stickyKeys)
window->key[key] = _GLFW_STICK;
else
{
if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
repeated = GL_TRUE;
window->key[key] = (char) action;
}
// Call user callback function
if (window->callbacks.key && !repeated)
if (repeated)
action = GLFW_REPEAT;
if (window->callbacks.key)
window->callbacks.key((GLFWwindow*) window, key, action);
}

@ -107,7 +107,7 @@ typedef struct _GLFWmonitor _GLFWmonitor;
//========================================================================
// Internal key state used for sticky keys
#define _GLFW_STICK 2
#define _GLFW_STICK 3
//========================================================================

@ -488,11 +488,17 @@ static GLboolean initDisplay(void)
return GL_FALSE;
}
XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported);
if (!XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to set detectable key repeat");
return GL_FALSE;
}
if (!supported)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Detectable key repeat is not available");
"X11: Detectable key repeat is not supported");
return GL_FALSE;
}

@ -183,6 +183,8 @@ static const char* get_action_name(int action)
return "pressed";
case GLFW_RELEASE:
return "released";
case GLFW_REPEAT:
return "repeated";
}
return "caused unknown action";

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