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@ -33,9 +33,10 @@ information. |
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GLFW needs to poll the window system for events both to provide input to the |
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application and to prove to the window system that the application hasn't locked |
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up. Event processing is normally done each frame after [buffer swapping](@ref |
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buffer_swap). Even when you have no windows, event polling needs to be done in |
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order to receive monitor and joystick connection events. |
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up. Event processing is normally done each frame after |
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[buffer swapping](@ref buffer_swap). Even when you have no windows, event |
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polling needs to be done in order to receive monitor and joystick connection |
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events. |
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There are three functions for processing pending events. @ref glfwPollEvents, |
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processes only those events that have already been received and then returns |
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