Correctly destroy subsurfaces on window destroy

master
Emmanuel Gil Peyrot ago%!(EXTRA string=8 years) committed by linkmauve
parent 4a42364a19
commit 1f8ec20b55
  1. 20
      src/wl_window.c

@ -254,6 +254,24 @@ static void createDecorations(_GLFWwindow* window)
window->wl.width + 2 * _GLFW_DECORATION_WIDTH, _GLFW_DECORATION_WIDTH);
}
static void destroyDecoration(_GLFWdecorationWayland* decoration)
{
if (decoration->surface)
wl_surface_destroy(decoration->surface);
if (decoration->subsurface)
wl_subsurface_destroy(decoration->subsurface);
if (decoration->viewport)
wp_viewport_destroy(decoration->viewport);
}
static void destroyDecorations(_GLFWwindow* window)
{
destroyDecoration(&window->wl.decorations.top);
destroyDecoration(&window->wl.decorations.left);
destroyDecoration(&window->wl.decorations.right);
destroyDecoration(&window->wl.decorations.bottom);
}
static void resizeWindow(_GLFWwindow* window, int width, int height)
{
wl_egl_window_resize(window->wl.native, width, height, 0, 0);
@ -783,6 +801,8 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
if (window->context.destroy)
window->context.destroy(window);
destroyDecorations(window);
if (window->wl.native)
wl_egl_window_destroy(window->wl.native);

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