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@ -71,6 +71,15 @@ GLFW now has an (experimental) EGL context creation back end, which can be |
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selected through CMake options. |
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@section news_30_hidpi High-DPI support |
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GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full |
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resolution framebuffers where other UI elements are scaled up. To achieve this, |
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@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been |
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added. These work with pixels, while the rest of the GLFW API work with screen |
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coordinates. |
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@subsection news_30_error Error callback |
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GLFW now has an error callback, which can provide your application with much |
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