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@ -144,52 +144,52 @@ extern "C" { |
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/* Include the chosen client API headers.
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*/ |
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#if defined(__APPLE_CC__) |
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#if defined(GLFW_INCLUDE_GLCOREARB) |
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#include <OpenGL/gl3.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <OpenGL/gl3ext.h> |
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#endif |
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#elif !defined(GLFW_INCLUDE_NONE) |
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#if !defined(GLFW_INCLUDE_GLEXT) |
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#define GL_GLEXT_LEGACY |
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#endif |
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#include <OpenGL/gl.h> |
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#if defined(GLFW_INCLUDE_GLCOREARB) |
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#include <OpenGL/gl3.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <OpenGL/gl3ext.h> |
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#endif |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <OpenGL/glu.h> |
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#elif !defined(GLFW_INCLUDE_NONE) |
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#if !defined(GLFW_INCLUDE_GLEXT) |
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#define GL_GLEXT_LEGACY |
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#endif |
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#include <OpenGL/gl.h> |
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#endif |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <OpenGL/glu.h> |
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#endif |
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#else |
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#if defined(GLFW_INCLUDE_GLCOREARB) |
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#include <GL/glcorearb.h> |
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#elif defined(GLFW_INCLUDE_ES1) |
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#include <GLES/gl.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES/glext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES2) |
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#include <GLES2/gl2.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES2/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES3) |
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#include <GLES3/gl3.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES3/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES31) |
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#include <GLES3/gl31.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES3/gl2ext.h> |
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#endif |
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#elif !defined(GLFW_INCLUDE_NONE) |
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#include <GL/gl.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GL/glext.h> |
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#endif |
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#if defined(GLFW_INCLUDE_GLCOREARB) |
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#include <GL/glcorearb.h> |
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#elif defined(GLFW_INCLUDE_ES1) |
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#include <GLES/gl.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES/glext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES2) |
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#include <GLES2/gl2.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES2/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES3) |
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#include <GLES3/gl3.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES3/gl2ext.h> |
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#endif |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <GL/glu.h> |
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#elif defined(GLFW_INCLUDE_ES31) |
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#include <GLES3/gl31.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES3/gl2ext.h> |
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#endif |
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#elif !defined(GLFW_INCLUDE_NONE) |
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#include <GL/gl.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GL/glext.h> |
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#endif |
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#endif |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <GL/glu.h> |
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#endif |
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#endif |
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) |
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@ -200,30 +200,25 @@ extern "C" { |
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#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" |
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#endif |
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/* GLFWAPI is used to declare public API functions for export
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* from the DLL / shared library / dynamic library. |
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*/ |
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#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) |
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/* We are building GLFW as a Win32 DLL */ |
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#define GLFWAPI __declspec(dllexport) |
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#elif defined(_WIN32) && defined(GLFW_DLL) |
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/* We are calling GLFW as a Win32 DLL */ |
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#if defined(__LCC__) |
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#define GLFWAPI extern |
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#else |
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#define GLFWAPI __declspec(dllimport) |
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#endif |
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#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) |
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/* We are building GLFW as a shared / dynamic library */ |
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#define GLFWAPI __attribute__((visibility("default"))) |
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#else |
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/* We are building or calling GLFW as a static library */ |
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#define GLFWAPI |
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#endif |
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/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ |
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