Ported the temporary cursor jitter fix from 2.7.3.

master
Camilla Berglund ago%!(EXTRA string=14 years)
parent d322fa1ab4
commit 1187c7da62
  1. 1
      readme.html
  2. 5
      src/x11_window.c

@ -314,6 +314,7 @@ version of GLFW.</p>
<li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li>
<li>[X11] Added the POSIX <code>CLOCK_MONOTONIC</code> time source as the preferred method</li>
<li>[X11] Bugfix: Calling <code>glXCreateContextAttribsARB</code> with an unavailable OpenGL version caused the application to terminate with a <code>BadMatch</code> Xlib error</li>
<li>[X11] Bugfix: A synchronization point necessary for jitter-free locked cursor mode was incorrectly removed</li>
<li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li>
<li>[Win32] Bugfix: Window activation and iconification did not work as expected</li>
<li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li>

@ -1736,6 +1736,11 @@ void _glfwPlatformPollEvents(void)
window->width / 2,
window->height / 2);
window->X11.cursorCentered = GL_TRUE;
// NOTE: This is a temporary fix. It works as long as you use
// offsets accumulated over the course of a frame, instead of
// performing the necessary actions per callback call.
XFlush( _glfwLibrary.X11.display );
}
}
}

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