|
|
|
@ -144,7 +144,10 @@ |
|
|
|
|
_GLFWwindow* window; |
|
|
|
|
|
|
|
|
|
for (window = _glfwLibrary.windowListHead; window; window = window->next) |
|
|
|
|
_glfwInputWindowVisibility(window, GL_TRUE); |
|
|
|
|
{ |
|
|
|
|
if ([window->NS.object isVisible]) |
|
|
|
|
_glfwInputWindowVisibility(window, GL_TRUE); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
@end |
|
|
|
@ -1052,6 +1055,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window) |
|
|
|
|
void _glfwPlatformShowWindow(_GLFWwindow* window) |
|
|
|
|
{ |
|
|
|
|
[window->NS.object makeKeyAndOrderFront:nil]; |
|
|
|
|
_glfwInputWindowVisibility(window, GL_TRUE); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -1062,6 +1066,7 @@ void _glfwPlatformShowWindow(_GLFWwindow* window) |
|
|
|
|
void _glfwPlatformHideWindow(_GLFWwindow* window) |
|
|
|
|
{ |
|
|
|
|
[window->NS.object orderOut:nil]; |
|
|
|
|
_glfwInputWindowVisibility(window, GL_FALSE); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
//======================================================================== |
|
|
|
|