@ -234,6 +234,9 @@ alpha channel will be used to combine the framebuffer with the background.  This 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					does not affect window decorations.  Possible values are `GLFW_TRUE` and  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					`GLFW_FALSE`.  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					@anchor GLFW_FOCUS_ON_SHOW_hint  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					@subsubsection window_hints_fb Framebuffer related hints  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -489,6 +492,7 @@ GLFW_FLOATING                 | `GLFW_FALSE`                | `GLFW_TRUE` or `GL 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					GLFW_MAXIMIZED                | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					GLFW_CENTER_CURSOR            | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					GLFW_TRANSPARENT_FRAMEBUFFER  | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					GLFW_FOCUS_ON_SHOW            | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					GLFW_RED_BITS                 | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					GLFW_GREEN_BITS               | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					GLFW_BLUE_BITS                | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`  
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -1009,6 +1013,10 @@ Hidden windows can be shown with @ref glfwShowWindow. 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					glfwShowWindow(window);  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					@endcode  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					By default, this function will also set the input focus to that window. Set  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					this behavior for all newly created windows, or change the behavior for an  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					existing window with @ref glfwSetWindowAttrib.  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					You can also get the current visibility state with @ref glfwGetWindowAttrib.  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -1196,8 +1204,9 @@ if (glfwGetWindowAttrib(window, GLFW_FOCUSED)) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					The [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) window attributes can be  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) window attributes can be  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					changed with @ref glfwSetWindowAttrib.  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					@code  
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -1259,6 +1268,11 @@ a transparent framebuffer, i.e. the window contents is composited with the 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					background using the window framebuffer alpha channel.  See @ref  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					window_transparency for details.  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					@anchor GLFW_FOCUS_ON_SHOW_attrib  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					focus when @ref glfwShowWindow is called. This can be set before creation  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					with the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint or  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					after with @ref glfwSetWindowAttrib.  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					@subsubsection window_attribs_ctx Context related attributes