@ -919,7 +919,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
// First we clear the current context (the one we just created)
// This is usually done by glfwDestroyWindow, but as we're not doing
// full window destruction, it's duplicated here
// full GLFW window destruction, it's duplicated here
_glfwPlatformMakeContextCurrent(NULL);
// Next destroy the Win32 window and WGL context (without resetting or