#include #include #include #include class TestLayer : public Bk::Layer { public: TestLayer() : Layer("Test") {} void on_attach() override { BK_INFO("Layer {} attached", name); } void on_detach() override { BK_INFO("Layer {} detached", name); } void OnEvent(Bk::Event& e) override { BK_INFO("Layer {} event", name); } void OnUpdate() override { BK_INFO("Layer {} updated", name); } }; class Sandbox : public Bk::Application { public: Sandbox() { PushLayer(new TestLayer()); } }; std::unique_ptr Bk::CreateApp() { return std::unique_ptr(new Sandbox()); }