parent
fbf15c619f
commit
48bc454097
3 changed files with 157 additions and 0 deletions
@ -0,0 +1,15 @@ |
||||
#include <bakanet/sock_layer/ip_address.h> |
||||
#include <string.h> |
||||
|
||||
namespace Bk::Net { |
||||
struct in_addr IpAddress::get_data()
|
||||
{ |
||||
struct in_addr addr; |
||||
if (!str.length()) { |
||||
addr.s_addr = INADDR_ANY; |
||||
return addr; |
||||
} |
||||
else if (InetPton(AF_INET, (PWSTR)str.c_str(), &addr) <= 0) perror("Bad IP"); |
||||
return addr;
|
||||
} |
||||
} |
@ -0,0 +1,110 @@ |
||||
#include "windows_socket.h" |
||||
#include <iostream> |
||||
|
||||
namespace Bk::Net { |
||||
int WindowsSocket::socket_count = 0; |
||||
|
||||
WindowsSocket::WindowsSocket(IpAddress ip, int port, IpProtocol proto) |
||||
: ip_addr(ip), ip_proto(proto) |
||||
{ |
||||
if (socket_count++ < 1) |
||||
{ |
||||
WSADATA wsa_data; |
||||
int err; |
||||
err = WSAStartup(MAKEWORD(2, 2), &wsa_data); |
||||
if (err != 0)
|
||||
{ |
||||
log("WSA failed " << WSAGetLastError()); |
||||
WSACleanup(); |
||||
system("pause"); |
||||
exit(EXIT_FAILURE); |
||||
} |
||||
} |
||||
|
||||
//WindowsSocket creation step
|
||||
if ((socket_id = (int)socket((int)ip_addr.version, (int)ip_proto, 0)) < 0) |
||||
{ |
||||
log("socket failed " << WSAGetLastError()); |
||||
exit(EXIT_FAILURE); |
||||
} |
||||
addr.sin_addr = ip_addr.get_data(); |
||||
addr.sin_family = (int)ip_addr.version; |
||||
addr.sin_port = htons(port); |
||||
} |
||||
|
||||
WindowsSocket::~WindowsSocket() |
||||
{ |
||||
WSACleanup(); |
||||
closesocket(socket_id); |
||||
} |
||||
|
||||
bool WindowsSocket::init() |
||||
{ |
||||
//Binding step
|
||||
int status; |
||||
if ((status = bind(socket_id, (struct sockaddr*)&addr, sizeof(addr)) < 0)) |
||||
{ |
||||
log("bind failed " << WSAGetLastError()); |
||||
return false; |
||||
} |
||||
return true; |
||||
} |
||||
|
||||
bool WindowsSocket::start(int cpt_conn = SOMAXCONN) |
||||
{ |
||||
//Listening step
|
||||
if (listen(socket_id, cpt_conn) == SOCKET_ERROR) |
||||
{ |
||||
return false; |
||||
} |
||||
return true; |
||||
} |
||||
|
||||
Connection WindowsSocket::ack() |
||||
{ |
||||
socklen_t addrlen = sizeof(addr); |
||||
return accept(socket_id, (struct sockaddr*)&addr, &addrlen); |
||||
} |
||||
|
||||
bool WindowsSocket::conn() |
||||
{ |
||||
if (connect(socket_id, (struct sockaddr*)&addr, sizeof(addr)) < 0) |
||||
{ |
||||
return false; |
||||
} |
||||
return true; |
||||
} |
||||
|
||||
void WindowsSocket::emit(std::vector<char> packet) |
||||
{ |
||||
send((SOCKET)socket_id, packet.data(), packet.size(), 0); |
||||
} |
||||
|
||||
void WindowsSocket::emit(Connection conn, std::vector<char> packet) |
||||
{ |
||||
send((SOCKET)conn, packet.data(), packet.size(), 0); |
||||
} |
||||
|
||||
std::vector<char> WindowsSocket::obtain(int size) |
||||
{ |
||||
std::vector<char> buffer; |
||||
buffer.resize(size); |
||||
int read_size = recv((SOCKET)socket_id, buffer.data(), buffer.size() - 1, 0); |
||||
buffer.resize(read_size); |
||||
return buffer; |
||||
} |
||||
|
||||
std::vector<char> WindowsSocket::obtain(Connection conn, int size) |
||||
{ |
||||
std::vector<char> buffer; |
||||
buffer.resize(size); |
||||
int read_size = recv((SOCKET)conn, buffer.data(), buffer.size() - 1, 0); |
||||
buffer.resize(read_size); |
||||
return buffer; |
||||
} |
||||
|
||||
std::unique_ptr<Socket> Socket::create(IpAddress ip, int port, IpProtocol proto) |
||||
{ |
||||
return std::unique_ptr<Socket>(new WindowsSocket(ip, port, proto)); |
||||
} |
||||
} |
@ -0,0 +1,32 @@ |
||||
#pragma once |
||||
|
||||
#include <bakanet/sock_layer/socket.h> |
||||
|
||||
namespace Bk::Net { |
||||
class WindowsSocket : public Socket |
||||
{ |
||||
public: |
||||
static int socket_count; |
||||
|
||||
WindowsSocket(IpAddress ip, int port, IpProtocol proto); |
||||
virtual ~WindowsSocket(); |
||||
|
||||
bool init() override; |
||||
bool start(int cpt_conn) override; |
||||
Connection ack() override; |
||||
bool conn() override; |
||||
|
||||
int get_raw_socket() override { return socket_id; } |
||||
|
||||
void emit(std::vector<char> packet) override; |
||||
void emit(Connection socket, std::vector<char> packet) override; |
||||
std::vector<char> obtain(int size) override; |
||||
std::vector<char> obtain(Connection conn, int size) override; |
||||
|
||||
private: |
||||
Connection socket_id; |
||||
struct sockaddr_in addr; |
||||
IpAddress ip_addr; |
||||
IpProtocol ip_proto; |
||||
}; |
||||
} |
Loading…
Reference in New Issue